Is the developer to prevent you from getting the new face of the BMW M2?
In fact, on the surface it appears that there are a plethora of easy targets to target with the idea of a BMW hybrid, so perhaps some context would be constructive. At its heart is a very simple concept: an actual, real-life BMW M2 – revealed earlier this year – featuring a twin-turbocharged 3.0 liter straight-six, 454bhp and rear-wheel drive.
There is also a virtual reality headset that the driver of the aforementioned BMW M2 must wear. In this virtual reality, the virtual world has been programmed by BMW M to represent what is called ‘M Town’.
‘M Town’ is programmed to fit within the confines of a real-life area – for example, in a car parked, ooh, let’s say at BMW’s Driving Experience in Munich.
Your mission, if you were brave enough to choose it, is a real BMW M2 while wearing a headset that tells you that your brain is inside a videogame.
I have a lot to say about this idea.
So we do. It is usually reserved by developers for very expensive home game setups in something with it real answer? The virtual world is called ‘M Town’ for goodness sake? What are you driving the fastest, most powerful machine essentially shrouded around a few pyramids erected in a gray German car park?
TopGear.com probably wasn’t the only one wondering why they went to all the trouble of developing a powerful thing and protecting what corporate figures called ‘end users’ by pushing it away.
Completely. Who’s the point?
A relevant question, and we put one to BMW M’s Alex Kuttner, the architect responsible for this opinion seems to be conflicting. “Over the years we’ve had comments from our fans who said ‘we want to go to M Town, we want to be there,'” he tells TopGear.com.
“Yes, I had to take you to M Town, but we also take our cars.”
Does it…not that virtual world…reflect the dream of a BMW M owner?
We asked Alex again, how this would create digital utopias. “I’m not really sure!” he said with a giggle. “The first map I had in mind when I thought about a futuristic city.”
With skepticism about “Full”, we tentatively ventured into “M Towns” and sincerely hoped that a) we would never use that term again, and b) we didn’t want to run into yet-unexplored corners of the world. d to be driving
Wait, have you driven the new BMW M2?
It’s so short that it hardly qualifies as a pulse, especially since it sent very disturbing signals to our brains, so you’ll have to wait a bit for the full TG.com review. But it is enough to experience the concept of virtual reality.
Him Is it? Excellent.
Really It took a moment in the virtual world to see what a fantastic concept this mixed reality is. Videogames can be brilliant, and coders and developers spend hundreds of hours on the rigs of the simulation; sometimes they feel and provide an answer on which they can make a realistic game, crucifying.
This cerebral leaps from those hurdles into one slide, which is a . real cars, spears through magical world signs and tall virtual buildings rise and are rendered at corners. A similar turbocharged, 454bhp controller.
Like the best VR, there is no lag time, but unlike VR, the real-life M2 feeds accurate data per fingertip, per seat, per brand device.
“You can train with it, you can run with it,” Alex tells us. But most importantly, you can only… to play.
Do you hardly feel that you are, as you say, shooting at the corner of an invisible car?
Not once. All the telegraphs are so natural and it feels so fluid and well rendered, you just want to keep that little bit of section licking that we’re aware of.
Of course there is no doubt. Our age very limited, but after only three short slides and a great sum of less than three minutes of actual drive time, we can declare: this is the best racing game ever created.